He suffers from drug
addiction.
他受困于毒品上瘾。
Addiction to morphine.
吗啡上瘾
He is now fighting his
addiction to alcohol.
他现在正努力戒酒。
His
addiction to gambling led to financial ruin.
他对赌博的上瘾导致了经济崩溃。
She struggled with a drug
addiction for many years.
她与药物成瘾斗争了很多年。
His video game
addiction was affecting his grades and social life.
他对电子游戏的沉迷影响了他的成绩和社交生活。
The celebrity's public battle with alcohol
addiction raised awareness about the issue.
那位名人的公开酒精成瘾斗争提高了人们对这一问题的认识。
Internet
addiction has become a growing concern among teenagers.
网络成瘾已成为青少年中日益增长的问题。
The support group helped him overcome his smoking
addiction.
互助小组帮助他克服了吸烟成瘾。
She developed a caffeine
addiction after starting her new job.
开始新工作后,她对咖啡因上了瘾。
His food
addiction made it difficult for him to maintain a healthy weight.
他对食物的成瘾使他难以保持健康的体重。
The book explores the psychology behind various forms of
addiction.
这本书探讨了各种成瘾行为背后的心理学。
With therapy, she learned healthier coping mechanisms to manage her shopping
addiction.
通过治疗,她学会了更健康的应对机制来管理她的购物成瘾。
Lawyers for Oklahoma argued that J&J— the first opioid maker to face trial — carried out a years-long marketing campaign that minimized the painkillers' addiction risks and promoted their benefits.
The document also outlined efforts to reduce gaming addiction among youngsters.
Not all teenagers are able to balance their daily lives and the virtual world, and internet addiction is an increasing problem.
Li Tao, a Beijing-based game designer, said that while playing games excessively may lead to addiction, some games can boost mental skills and creativity, develop children's interests in new fields, and broaden their knowledge.
Speaking of media reports regarding parents' complaints about serious addiction among the young people to Tencent's online games, Ma said the company has done a lot of work to limit play time for some mobile game-addicted young users.
Simply banning games can never be an effective solution for addiction prevention.
Blind boxes are not exactly an addiction, but represent a harmless, or manageable rush of adrenaline for some, especially Generation Z, a consumer group defined in popular online reference material as "a demographic cohort succeeding Millennials and preceding Generation Alpha", born in the period from mid-to late-1990s to early 2010s.
Most Chinese minors spend less than a few hours a week playing online games following implementation of a regulation to further protect minors from addiction, according to an industry report.
"The problem of minors' addiction to games has been further solved, as the total duration of minors playing online games and consumption level have been greatly reduced," said Ao Ran, executive vice-president of the China Audio-Video and Digital Publishing Association.
More minors have gotten rid of their addiction to online games, as shown by their gaming time and payment decreasing significantly in 2022, since China strengthened law regulations to prevent online gaming addiction last year, a report showed on Tuesday.
About 75.49 percent of minors play games for less than three hours per week in 2022, compared with the 67.76 percent in 2021, as the problem of minors' game addiction has been basically solved, the report said.
In January, the China Consumers Association said that blind box consumption is expanding in a disorderly manner, from pets to air tickets, and increasing problems are also arising, including illegal sales, unknown probabilities and consumption addiction.
However, not all gamers are able to balance their lives and games, and new problems have also popped up such as video game addiction and excessive consumption of game products, Zhang added.
然而,张补充说,并非所有玩家都能平衡生活与游戏,还出现了诸如视频游戏成瘾和过度消费游戏产品等新问题。
- China plans to launch a real-name authentication system for online games before September to prevent gaming addiction among teenagers.
China has been working to build a national real-name authentication system in a response to growing concerns about teenagers' addiction and overconsumption in online games, the official said.
The WHO added in June last year gaming addiction under its section of potentially harmful technology-related behaviors, including too much use of "the internet, computers, smartphones" and more, as reported by the US tech review site CNET.
"The approval freeze dramatically slowed down the local gaming market, amid concerns over social problems like gaming addiction and a waste of time and money on games.
The approval freeze followed a market shake-up in early 2018, after concerns emerged that gaming was causing social problems like addiction, and wasting of time and money among youth.
While minors enjoy convenient and enriched learning and life experiences through the internet, they also face various risks, including exposure to illegal and harmful information, personal information leakage, online addiction and cyberbullying, he said.
Greater efforts should be made to regulate children's books, videos and the internet to curb harmful content and prevent addiction to games.